HeardTheWord’s Blog
Matt Tuttle’s Development Blog

Music you can code to

October 8th, 2008 by heardtheword

I uploaded a few of the songs I’ve created over the past 6 months and want to share them with you. Check out the music page and give them a listen!

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HaXe Space Shooter

August 21st, 2008 by heardtheword

This is something I threw together to teach people how to use HaXe. The source code is available for anyone to use and learn from. This was my attempt at making an automatic collision detection system and it still needs a bit of work but functions decent for this simple game. Read on to play the game.

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Reaching the Finish Line

August 18th, 2008 by heardtheword

I just finished writing a game for the Christian Developers Network’s speedgame competition. It’s a work in progress but I posted the results on this website for anyone that reads my blog. You can check it out here. If you are interested in grabbing the source code then check out the speedgame competiton page.

Read on for my postmortem.

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Christian Science Fiction Game

June 29th, 2008 by heardtheword

A friend and I are working on a Christian video game with the Torque engine. It’s currently on hold until I finish up my flash game but occasionally I make a few updates to it. At the moment it’s just a hobby project. We work on it off and on and at the moment it is still in it’s infancy.

If you are interested in the project check out our blog. Feel free to post comments and let us know what you think. We are looking for artists that are interested in donating some artwork or working with us. We do not plan to make any money from the game so we’re not looking for quotes.

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Flash 9 Assembler

June 27th, 2008 by heardtheword

In my spare time I’ve been playing around with the idea of writing an assembler for Flash 9. There is a project for version 8 called FLASM, which works well, but nothing targeting the newest version of Flash. I’ve also played with HxAsm which will compile low level Flash byte code but the syntax is counter-productive and swf files have to be generated dynamically.

So what I plan to do is write an assembler similar to HLA. The syntax will mask some of the commands, like setting up classes, but will remain low level enough to get the speed increase. I’ll post more as I work out the details.
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Flash game prototype

June 25th, 2008 by heardtheword

I am in the process of developing a prototype game in HaXe and SWFMill. My objective is to keep the game simple but complete. The code will be open sourced at the end of development so others can learn from it.

Since the game will be used at a Christian camp in my area, the game is based around the book of Acts. The player acts as one of the disciples traveling from city to city and encouraging the people there. It is basically a simplistic simulation game that is light on graphics.

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